Thursday, March 6, 2008

CRICKETINC

Indian Premier League (IPL)

Fantasy Cricket Match Game Guide

OBJECTIVE : WIN YOUR FANTASY CRICKET MATCH

1. Buy 16 players from any of the IPL Franchises

· You will have $5,000,000 to buy your 16 players

· Players are priced according to their actual IPL fees

· You can buy a maximum of 8 players from any one of the IPL Franchises

· You can make 16 player transfers to your franchise over the course of the tournament

2. Assign a batting and bowling order to your starting 11 players

· The remaining 5 players will be your substitutes

· You can use any 2 of your substitutes in each round to improve your match result

· Subs can only be used at the end of each round of Live Matches after the scores and bowling figures have been verified.
(Normally 15 minutes after the last live match in the round)

3. A Cricket Scorecard is created for you, using the players you have bought and the orders you have assigned

· Your team will have one scorecard for each round of live matches in the tournament

· There are 16 rounds in the IPL.Your team will play 14 Group stage matches + a semifinal and a final
( Exactly like the real IPL franchises!)

· You can make unlimited changes to your orders 2 hours before each round starts

· Once the live matches in each round starts, your players scores and bowling figures will populate your scorecard in REAL TIME

· Round 1 uses scores from the 1st match of ALL the IPL teams
Round 2 uses scores from the 2nd match of ALL the IPL Teams
Round 3.....
The semi final round uses scores from the four IPL teams in the semfinals
The Final match uses scores from the two teams in the finals of the IPL

4. As with any cricket match the totals in your scorecard determine the result of your fantasy cricket match

  • The total runs scored by your batsmen is your fantasy team score
  • The total runs conceded by your bowlers is your fantasy opposition score
  • To win your fantasy match your fantasy team must beat your fantasy opposition

Batting Rule - standard cricket rules apply

  • Your Fantasy team can bat a maximum of 120 balls (20 overs)
  • Once 120 balls are faced, batsmen's strike rate will be used to determine his fantasy score.(Shown in the fantasy columns, FR and FBF)
  • Runs scored by remaining batsmen in the batting order will will be ignored
    So think before you assign your batting order!

Bowling Rule & Penalty Runs - standard cricket rules apply

· Your Fantasy Team can take a maximum of 10 wickets or bowl a maximum of 20 overs

· If more than 10 wickets are taken or more than 20 overs are bowled, the bowlers average and economy rate will be used to determine his fantasy bowling figures.(Shown in the fantasy columns, F0, FR and FW)

· Runs conceded by remaining bowlers in the bowling line up will be ignored
So think before you assign your bowling order!

· Runouts also count as wickets. Only the player responsible for dislodging the bails will be credited with the run out. Runouts are added to the Wickets column of players in your bowling line up

· If your bowlers do not take 10 wickets or do not bowl 20 overs, 12 penalty runs will be added for every over under 20.

Substitute Rule

· Substitutes can only be used AFTER the fantasy match is complete

· You can use any 2 of your substitutes to replace any player in your starting 11 to help win your fantasy match or improve you Net Run Rate.

· Substitutes take on the bowling and batting order of the player they replace

· Only 2 of your 5 substitutes can be used

· If your substitute does not participate in the live match he cannot be used

Fees

· You are give 1000 cricketinc credits when u regsiter

· 100 credits will be dedcuted for each match you enter

· 50 credits will be deducted for each substitution you confirm

· If you run short of credits you can add more credits to your account for free provided your balance does not then exceed 1000 credits

· Cricketinc.com DOES NOT CHARGE users for credits

Match Ranking & Prizes

· For each match you are put into a group with 24 other fantasy teams

· Groups are assigned based on the users credit balance

· If you come 1st in your group you win 1500 Credits

· Teams are ranked based on Net Run Rate
(The higher your NRR, the higher your ranking will be)

Series Rankings & Prizes

  • The top 10 teams in a series win even more more credits depending on the number of matches in the series ( the breakdown of prizes for each series is available on the series home page)
  • Teams are ranked based on matches won and then NRR
  • You can enter 1 team in each series

Winning Cash

· Credits you win are automatically added to your account once the rankings in the series are final
(2 days after the last match in the series)

· You can exchange your credits for cash at any time

· Payments are made thorugh Paypal ONLY (www.paypal.com)

· Payments will be made within 48 hours of your exchange

1 comment:

Unknown said...

Many cricket fans nowadays show more interest in playing Fantasy Cricket Daily in online. The fantasy rules are good and it is a nice to place to play fantasy cricket. Winning in leagues will provide more confidence to play such fantasy leagues.